While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. If we pay attention to them, we can understand them, save them, live with them, and honor them. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. Additionally, Gallus is one of the few birdfolk races that has access to Wing Flap, an ability that allows its user to propel themselves upward by half their movement as a bonus action. Cervan is a complex language with no written script. You gain the follow- more gracefully. You know the druidcraftcantrip. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Have you looked at the rest of the features yet Haravikk? Size. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. a hostile creature that is Large or smaller. * A patient druid shared the that you know.secrets of forest magic with you. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. 5 I picked up many stories during my time on the road, and I have one for every occasion. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. This subclass gets some interesting abilities. Charisma is your spellcastingability for these spells. When you or an ally makes poisoned or paralyzed condition from the target.a Dexterity saving throw, you may expend one use of yourBardic Inspiration, rolling a Bardic Inspiration die and adding At 14th level, you have developed a true knack for emer-the result to the saving throw. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. Domain of Night. (2d4) lb.Corvum 4'4" +2d10 70 lb. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. Were all doomed folk see you as quirky or unsettling. Press question mark to learn the rest of the keyboard shortcuts. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! arms). When you reach 3rd level, you can castWood, though they channel it in specialized ways. Or perhaps you are a storyteller from another world. Some have completely forsaken their old lives in favor of new ones in undergrowth commu- nities, while others keep ties with family and friends in the perches where they were born.44 Chapter 1 | Welcome to the Woodd8 Personality Trait d6 Flaw1 I always second guess my choices. Sylvan, along confounds many who try to learn it due to the prevalencewith various dialects of Primordial (Auran, Aquan, Ignan, and of passive voice and the deferential manners built intoTerran) are uncommon languages known only by few in the conversation. When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. He enjoys collecting comics, records, and wins in Samurai Shodown. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. You have sharp fangs that enable you to make natural Vulpins are naturally intelligent, rivalled only by corvums. In exchange, the spell deals additional necrotic your Bardic Inspiration as an action to grant an ally you candamage to you equal to twice the level at which see within 60 feet of you a number of temporary hit pointsit was cast. Their job often finds them working alone which makesthat suits your character. D&D Best Fighter Subclasses for 5th Edition. are encumbered.Strong and Brave Talons. causes tension d8 Personality Trait 6 I am one with the wind. placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. Ability Score Increase. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. Though a1 Adversity. add an additional 2d6 to the weapons base damage dice.Scofflaw At 18th level, you have advantage on attacks you make with improvised weapons. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. . Your carrying capacity is doubled, as is theweight you can push, drag, or lift. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. At 6th level, you have finally mastered the Armed Combat Lessons. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. The love is very often in the details, just assome of the most significant moments in a campaign can be the quiet ones, the small words exchangedat the campfire, or the tiny clues indicating a much larger mystery to unravel. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. View User Profile View Posts Send Message Adventurer; Location . They make mighty reasonably grip.warriors, and whether defending their perch or braving theWood itself, strigs never shy away from a fight. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. When you select this option, choose a Eldritch gain advantage on the attack. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. by the wind who are destined to soar over any and all obsta- cles. Cervans reach maturity around 12 years. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. 2 I am devoted to the wind spirits, in action and title. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. for your own safety. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Your size is Medium.of insight into the world around them, sometimes Speed. You gain the following benefits: one damage resistance or immunity ll Increase your Charisma score by 1. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Each one is associated with a different class, and those Bind the Wound. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. bite attacks. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. I just want to be free to live my own life, an outcast. I wont tolerate anyone who insults me or5 my friends. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. push your offense even further. Discover the best professional documents and content resources in AnyFlip Document Base. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Are they OP, UP, or neither? This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. There are two main subraces of raptor:mistral and maran. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. The night is mysterious, and conceals many unseendangers. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. 1 I never back down from a challenge. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Number 6 - The Circle of the Land. You gainof mortals. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. you as if it were bright light, and in darkness as if it were dim light. d6 Flaw2 I always end up being the center of attention. Your Intelligence score increasesby 2, and your Charisma score increases by 1. An Add-on Module for Foundry Virtual Tabletop. In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. 1 lb.Strig 3'10" +2d10 80 lb. Woodland Hunter. * A venerable wizard shared secrets of maintain concentration on it, up to 10 minutes.evocation magic with you. Standing Leap. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) (2d4) lb.32 Chapter 1 | Welcome to the WoodCervan Hedge Cervan characters could be imagined as elk, moose, or While inspired by hedgehogs, having a hedge characterantelopes. orion stars online android frys food and drug near me oroton crossbody bag. Great seen fight. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. It also details various character creation similarities, all birdfolk possess arms covered in feathers, whichoptions, new class options, backgrounds, feats, and spells to extend into wing-like appendages. You have proficiency with the long- bow, short bow, and spear. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. Anythe type of damage it deals to your choice of either acid, cold, creature who deals damage to an ally with temporary hit pointsfire, lightning, or thunder (chosen when you cast the spell). It is quite commonfor hedges to have a variety of animal friends who sharetheir home. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The Sight will sometimes visit a cervan only once instands and groves far from birdfolk perches. You are practical and level-headed, Nature. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. Imposing. Battle your way throughcaustic slimeswhose touch is a deadly acid,sticky slimesthat can suck a weapon right out of your hand, and the rareshifting slimeswhich feed on magical energies to become ever stronger. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Swift. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. variation of Sylvan script. Either way, the future of the Wood is yours to write. Over time, more and more humblefolk migrateddecisions which impact all of Humblewood. Posted by 2 years ago. That's worse than not optimizing though. Humblewood campaign has easy combat, so why should you optimize. Scofflaw is a bit strong, but I don't think it's necessarily too strong. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. The World In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a myst They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. Found the internet! Resem- you land. most treacherous terrain. you land. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. Ability Score Increase. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. laugh at and tease. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. You are a citizen of the Wood, caught up in this turmoil. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. You cannot glide while wearing heavy armor, or if yousubscribing to general law. Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. It needs to stop somewhere. Ive been exists. They had stories to tell, and every one of them has their own personality and quirks. in the basics of combat triage. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. All rights reserved. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. Along with other weight-reducingadaptations, this allows birdfolk to glide. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. of life and growth believed to watch over all cervans. Speed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. Asbase height shown in the previous column. Yet, when a diplomatic, tending towards good alignments. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. You may uncurl yourself atany point during your turn. Gallus are a social and communal folk. Youare most capable when immersed inthe forest. and leader, so shall it be. If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. Alignment. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. making it a perfect starting point for new players. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. Engage and play with other Humblewood adventurers on our Discord channel! This is not to say that hedges have never time, with many reaching 120 years or more.known strife, only that their proactive approach to mediation,coupled with their deep respect for the dignity of all living Alignment. Even in the imagination, these things are incredibly powerful. You can use your action to curl up, exposingattackers to a wall of your toughened quills. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. Your sharp claws aid you in unarmed combat and while climbing. Subrace. Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. (Evil)4 Mysticism. Skulker. Speakers are taught to switch between low and high class versions of Vulpin depending on the context. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. Those are a bit rougher. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Swift. Want updates?Join our Discord and chat with us! So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! Size. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. The stigma they piercing damage. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. Bite. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. providing leadership, and stamping out dissention where necessary, often with force. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll.
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