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Added a fence replacement for the default fences, matching the static fences throughout the valley. Fixed compatibility issues with several mods. Added many new dialogue lines for the Wizard. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Permanently removed Krobus' event. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Earth Obelisk - Stardew Valley Wiki They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Implemented due to requests. Added six new events (five for Andy and one secret event)! Then you should visit the admin dashboard for more tips. Fixed an issue where players couldn't get secret notes #17, #18 and #20. Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. We currently have 1,574 articles about the country-life RPG developed by ConcernedApe. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. Removed an invisible barrier behind the repaired greenhouse on IF2R. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Sophia will now dance with players if married to them. Migrated shop data from TMX > Shop Tile Framework. Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter. Added Morris to the Winter Star festival. Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. Players now have the option to take over Aurora Vineyard in the community center route once conditions are met. Fixed an issue where Lance had incorrect movie film reaction IDs. It'll now correctly trigger in Pelican Town. Players may remove it from their mods folder if they wish. Contents 1 Recurring Easter Eggs 1.1 Hats 1.2 Lucky Purple Shorts 1.3 Dove Children 1.4 Bad at Music 2 Intro Screens 2.1 Logo 2.2 Tip Messages 2.3 Title Screen 3 Character Creation 3.1 Special Characters 3.2 Item Spawn Cheat 3.3 Favorite Thing 4 In-Game Menus 4.1 Shipping Screen Must be at 8 hearts. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. There was a missing tile on ??? SMAPI no longer spams the log stating update keys are missing from SVE. You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. - Some bushes in town were removed. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. . Martin sold fall seeds during summer at JojaMart. Once the required number of monsters have been slain (as indicated by the counter in the journal), talking to the villager who made the request will complete it. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. Swapped the recipes Marlon and Krobus sells to the player. Fixed an issue where Harvey's 10 heart event at the railroad froze. Void eel fish ponds now display a darker color. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Fixed an issue where players could dance with Apples at the fower festival. This config will change Sophia's portrait art to look more older. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Removed the Harvest Goddess compatibility patch. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Fixed an issue where players couldnt fish on IF2R. 09-16-2020: Added a rare cameo for 'Joja Farm'. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Fixed an issue where parts of the mountain mist effects were patched out by other mods. -Clint. Added Leo, a new NPC with his own backstory, plot line, events, etc. Grammar and style checked location strings and spouse perfection dialogue. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Most daggers deal over double their original damage, making them a viable option over swords/hammers. Changed the lighting in the desert railway. I need 100 pieces of bone for my studies. Fixed several glitched tiles on a couple maps. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. Fixed an issue where the player would get stuck during Harvey's five heart event. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Added more areas to plant fruit trees in the IF2R greenhouse. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki Deep Cave spawns a modest amount of geodes and minerals. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Fixed an issue where extra layers weren't displaying in the saloon. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Added a portrait for the travelling cart merchant. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. 09-19-2020: Added a 12 heart event for Claire. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). Crafting Recipes. Added "minor" adjustments to the backwoods map. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Players now must now unlock the island in order for Sophia's special order to appear. Altered the desert pillars to match canon. Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Can anyone help? Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Fixed an issue where Leah harvested her crops at the community garden during winter. Adjusted Marlon's schedule accordingly. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. The shipped vegetables need not be the same items as the harvested ones, nor the same type of vegetables, nor all of matching types, nor even vegetables from the same season. Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. Detail similar to Sophia's house can be expected~. Added Sophia's grange display to the SDV fair. Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Hard bundles configuration didn't properly display the new money amounts for the vault bundle. Fixed many glitched back layer tiles in many maps. -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. This is a configurable option. Fixed an issue where players could obtain multiple golden keys. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. So far, there's no sign of the bottom. Added movie theater marriage dialogue for Claire. Jace's shop at ??? This is a collaborative wiki for the mod Stardew Valley Expanded. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Edited several locational messages to be more "neutral". Added seven new fish found at shearwater bridge, ocean, and ???. The entrance was confusing to some players. Added two new characters: Morgan and ???. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Ingredients | Stardew Valley Expanded Egg Hunt Map Dusty will now bark at the player when petting him (Dusty deserves all the pets). - Major file restructures within the IF2R [CP] and [TMX] folders. 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Andy now works on his farm all day during the first of every season (except winter). SVE objects are added as completion requirements. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. [Crop] are in high demand this year. Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers. Fixed a bug where players couldn't purchase the ??? 09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and manifests) were mentioned as likes/dislikes in casual conversation with NPCs. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. It's the perfect map to store a bunch of kegs as well. Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Animal products, artisan goods, crops, and forage sell for 20% less. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. Removed the harder community center bundle configuration until further notice. Secrets - Stardew Valley Wiki Added a "Smaller Desert Map" configuration (default = "false"). 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Increased forage spawns at Calico Desert by 20%. The new vanilla end-game weapons have the tempered galaxy weapon stats. Fixes all issues players have been experiencing. Removed three static trees on the Backwoods map. Fixed typos in locational messages and dialogue. I currently have a sneak peek of Victor and Olivia!!!) This tree was preventing vision of the log and entrance to the secret woods, confusing players. Schedule During Spring, Alex exits his home at 8am unless it is raining. Victor now plays arcade games in the saloon on Fridays. Fixed Sam's 10 heart event. -The trash bear disappeared Dusty from his doghouse (poor Dusty). The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Fixed a bug where leaving the Wizard's tower placed players far away from the door. Fixed a bug where Lewis would walk through Willy at the SDV fair. Fixed an issue where players could start Sophia's special order before they unlocked Ginger Island. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. SVE fish data is now appended instead of overwriting vanilla location entries.