All orders are custom made and most ship worldwide within 24 hours. Its main purpose is to enable the traits to let you use the good weapon skills. @Vancho.8750 said: What kind of team dies to a grenade barrage? Contents. Reaper has fear which can do that, and well, surviving isnt an issue because again. Its very far from Reaper Shroud. Having temporary access to quickness is a very far cry from having perma-quickness. Damage aint there. Except it's also just objectively stronger than both at virtually everything. Reaper's Onslaught gives 300 ferocity. You do in Reapers Shroud, sometimes, because its actually way burstier, but even that is rare. I asked you which skills you mean if you say the "other comparable" skills have twice the cooldown. Why are you so surprised to hear about something that happened multiple times in the MOTA? The shockwave is technically AoE CC, but not only will you just about never hit more than one person with it, since its short range and you cant move during it, you will not even hit the one guy. So I am yet to develop a fun build for the Holosmith. And Reaper can obtain that lifeforce quickly and consistently. 1 Location; 2 Items offered; Holo is pretty dead atm, it has no survivability unless you dodge everything XD. A lot of teammates do even in plat. Your 3,600-5,600 DPS meta build doesn't look so bad now, does it? You want to see bad? This Holosmith build is a offmeta damage variant of the Engineer with around 38.1k DPS on small hitboxes. So, in light of this, here is a brief analysis of your proposed changes: 1: this is not a good idea. Constantly nerfed for the sake of bringing down Holo. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Then people just run Big Boomer. Holosmith confused me at the start since it is pure damage without offering any survivability. @N A T E.3108 said: Any good holo juggles their heat as high as possible, not for the PF skills (they're all 'good' but nothing OP). Then it needs to be a lot better than it is right now. Well, they lowered grenade kit damage in the last patch for all engi specs. Holosmith. Sure, why not. This is a pretty good buff which can carry your subgroup even more. Ok, so far Reaper is definitely better, but not by much. If holo forge was so mediocre why dont you just play scrapper or core. Power Rifle Holosmith - 29.8k DPS. It is located in a chest on the north central pillar. And shield is really, really good. GW2 WvW Guardian Roaming 01 - 'Hammer time' - Duration: 8:42. Just remove the sustain inherent to the traitline - aka heat therapy. There are a lot of things that can be shaved, as the original poster mentioned a few. Oh but I guess the last attack in reapers chain has an actual side effect, which holos doesnt. The nades are spammable and the animations look the same and the trait is buffing their speed add quickness and might and laser's edge and it adds up, it just does more damage then a designated AoE profession, which tend to need to shed some defense and go into melee to reach the same numbers. I'd rather see a hard 25%-33% reduced healing as a draw back for taking Holosmith. Theres not even new raids or fractal content, just empty promises. Lets start with autos. and needs to have it's power coefficient nerfed. There should be a new page called holomancers. The reworked explosives trait line is a little problematic. As I said, Holo is the only one that can use shield effectively. For instance, I still don’t understand how the Holosmith works. Most ppl compare it to other on-dodge effects, but it has the key difference of only applying on an attack after a dodge, which provides a certain amount of leeway not present in things like Reckless Dodge, which basically made the dodge itself into an attack you had to mitigate. But thats the thing. This balance update doesn’t really do too much for the game and, in the grand scheme of things, likely is just a precursor to larger changes. You go into it to use corona burst and holo leap, and drop it as soon as you can. So it lacks the most critical tool a sidenoder can have. 3 reasons. Lemme guess. Complete side note: even with the balance changes that are coming next week, I think the topic of this discussion is still entirely relevant. Holo both has its forge AND aoe superspeed, aoe boon generation, aoe nuke and low cd aoe stealth. Reaper is not extremely annoyed by blind. What a silly person. Its the fact that damage as a whole is just too low right now". And it blinds. This patch BARELY touched this class. Infusing Terror proves a 20% damage reduction, stability (which Engineer lacks now) and the ability for a brief AoE fear. @Shiyo.3578 said: What a silly person. Don't ask me, ask the matchmaker. All of these suggestions would just mean that Holo gets Chronod, and core engineer is the only engineer people will play. Hypothetically it would be, yes. More damage in the long period, but a lot less in the short erm. My issues with Holo and Scrapper are that they pretty much never seem to have any defensive of offensive downtime, and half of its skills look the same and are often heavily obscured while having some very high-impact effects, even if it isn't just raw damage. You said 36 second cooldown, which is lower than 40. Photon Forge will still pick apart a target in seconds even without Quickness. The problem arrises from Holosmith's utility, traits, and access to the very high sustain inherent to Engineer means that not only is it a damage dealing monster it's also absurdly difficult to counter pressure and kill in relation to how high damage its damage it. Seriously guys, leave this game, arenanet doesnt give a kitten since pvp gives them no money. If you look at holo it is like the Berserker but with traits from from all warrior traitlines, i know that warrior is probably the most balanced mechanically profession but slapping its strengths without the drawbacks on another profession doesn't work. Holosmith still has too much disengage and full heal sustain while in combat, and still has too much might, and grenades are still too powerful due to all the damage modifiers and boons holosmith gets. They also dont really have that much sustain. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. I'm not saying Reaper Shroud isn't strong but the accessibility of Photon Forge makes it better imo. its qol change for half the cd, half the cast time and some extra might. The damage just isnt there. Sadly, these things keep core engi playeable at the moment, take these away without compensation, and the spec. Reapers attack chain has a total coefficient of 2.326. Jump to navigation Jump to search. Corona burst provides a bit of damage. Protection Injection provides a bit better sustain against CC bursts, but gives up significant Vigoruptime. Holosmith can have a little sustain. Scrapper has an even bigger issue in that hammer doesnt have a knockback. Practically due to how much it increases heat for the little payback, and how jank the skill is, its usually a DPS loss. Why are you so surprised to hear about something that happened multiple times in the MOTA? Its not bad, but its not good either. This is not a build that someone can simply stealth and kill. And beyond that, whats your setup, how much heat? Yeah dude maybe in 6 more months they'll nerf the things that people have been talking about for weeks now... Why did condi thief and owl pet get nerfed so quickly but engineer and protect me(ranger sustain in general) are being completely ignored? i can confidently tell you, if holo had existed in the celestial meta, a celestial meta would have never existed. "Same autos less reach" higher damage autos. They are essentially a roamer RANGED burst class that for some reason is also a bruiser with tons of sustain ????? @Shiyo.3578 said: Ignoring the fact that Photon Forge isnt even remotely as powerful as reaper shroud. But at least according to the wiki, it is AoE stealth. You can argue "Reaper's Shroud has permanent quickness!" Your 3,600-5,600 DPS meta build doesn't look so bad now, does it? Imagine thinking photom deals same damage as reaper shround. Blast Shield should trade the damage for barrier. rampage) but that is not the case here. Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. The might generation and healing from losing heat being the main issues where it makes Holo able to heal from basically 0-100 whilst still having lots of escape options (also ticks down during elixir s) and heaps of power damage. You say that like Forge has bad damage or something. Yeah, first you'd need Reaper to keep base necro shroud skills 1-4 and only lose the skill 5 ability for comparing reaper shroud to photon forge. I'm so prog, I listen to concept albums on shuffleLook for the ayys. Don't ask me, ask the matchmaker. With holo, the rotation is so predictable and visually obvious that you can honestly avoid most of the damage- this is only not the case in the current meta because of their ability to abuse grenade kit. This build will require the Deadeye to choose targets carefully and find a perfect location for the best shot. Photon forge on the other hand is 5 seemingly disconnected abilities, which are mediocre (or outright useless in case of photon blitz), and you simply cant focus on it. You want to see bad? Not every thief build takes SA - and if it does, 5 seconds is still far too close for "jack of all trades" considering it's also on your must-take invul utility. Give holosmith the nerfs it DESERVES already. Furthermore grenade barrage should get a unique, distinguishable animation. © 2021 ArenaNet, LLC. — In-game description. I don't know where this "jank" complaint comes from. First is the condi damage modifier from Kalla’s Fervor. The first has a pretty good healing and revives downed players, the other is a fricking portal, so these make sense to have higher cd. Explosive entrance is still far too strong and STILL can crit while no other trait like this can. Are you just waiting in the 100-150 heat range just for the sake of trying to push damage as high as possible. Lol 1v1 with reaper, seems pointless to talk after that argument. Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. If it had a longer cooldown and heat was an actual mechanic, nothing would change. Enhanced Capacity Storage unit indeed isnt the same space. You just aren't getting ridiculous 4-6k crits from the auto attacks like you used too and it also probably looks wimpy compared to some of the Grenade Barrage crits people are getting. Old Forums Archive PLEASE let heat benefit more than just sword. It will never hit 22.5%. Holosmith started to shine when I finally unlocked Coolant … then yes, BP is the only skill that is similar to toss S. Stalling is not the same as 1v1, if you know you will get support or gank at some point it is quite different and Boyce is champ he could probably win 1v1 with just WASD keys and a stick. When you say "when you compare the two without quickness", you are aware youre also ignoring 300 ferocity as well, which is a pretty big damage boost too, right? It takes place over ENTIRE necro shroud. While all my tests involve me using a mix of golems and players, condition mirage exclusively uses player volunteers for that reason to spam skills while under the effects of confusion. As it is, its closer to a mediocre kit. Its not "excellent damage". Theyre not a roamer, theyre a sidenoder. The photon forge itself is, again, a mediocre kit. You also assume DPS in the long term, despite the fact that you dont actually stay in Photon Forge or Reaper shroud for very long. So you have to compare Corona Burst to Soul Spiral. This'll make the trait more broadly applicable but on a much lower level. A simple deduction is Holo is performing either thanks to holo trait line either thanks to PF either thanks to both. Barrage got nerfed twice since (coef. New Player Guide for the Engineers Holosmith Elite Specialisation. It will usually however around 15-20%. Flashbang isnt that far ahead of it. You tested it on golems and as such had confusion not do any damage and torment do half damage. Hypothetically it would be, yes. © 2021 ArenaNet, LLC. Which is, what, 20% crit damage? Photon Blitz is a DPS boost over autoattacking. It was made into the Warrior Strength line, which is a line for class with low ability count that needs passives that buff these abilities to be on par with the rest, and engi got it while being a class with a lot of options, so it has all of these active strong abilities and on top it gets strong passive abilities. Its outclassed by sword (as in, Engineers regular sword) in the most common heat thresholds. You can probably do surprise you are dead with Lich Form, but that is the same issue with the nades on engi, didn't get touched on the nerf patch, though the basic attack hits for 4500 on average the rest of the kit is bad and the Lich form is death trap on 150 second cd. Don't 360 while you're using, don't do it around easy line of site and it's fine. Tagged games, guild wars 2, gw2, heart of … I'm sure if we gave 30%+ damage to most power weapons then their damage would seem equally (or more) as ridiculous. Lasers Edge scales linearly. Yeah you use it when out of range, sometimes. Pretty good weapon that. It's one of the worst designed elite specs from a perspective of just augmenting literally everything the core class does. Just saying. Especially if Holo has to burn a stunbreak for the quickness. Photon Forge by comparision provides mobility and a minor DPS boost. Less than sword autos on the most common heat thresholds. kitten all PoF specks are total kitten. @Shiyo.3578 said: A high skill cap PvP Power Revenant burst build, created primarily for carrying teamfights. Notes []. Why is comparing veil with toss elixir s grasping at straws? Also, 'nade kit didn't see any proper use in the past 5 years, so it shouldn't be that surprising. For a detailed skill history, see here. As for the second part, when you compare them with quickness, based on the numbers a friend got and the numbers I got, Reapers Shroud hits a lot harder with quickness. Its a glass cannon zerk build. I thought that you maybe consider veil here, since it also AoE stealths. Holo both has its forge AND aoe superspeed, aoe boon generation, aoe nuke and low cd aoe stealth. Its not much, but Holo also just doesnt gain much outside of traits. It's true the base cooldown is only 5 higher than blinding powder, but every single eng build takes alchemy a HGH does it not? Pip Squeak.3418. Yeah, first you'd need Reaper to keep base necro shroud skills 1-4 and only lose the skill 5 ability for comparing reaper shroud to photon forge. Its so insane that focusing on it just makes sense. Hey everyone. as far as i know, grenade and bomb kits recieved nerfs in the past. Holosmith should have augmented engineer into a high risk, high reward damage spec. That doesnt interrupt the second hit and furthermore this second hit can proc EE for aboit 2.5k dmg. Also boonrip is hug. All that matters is knockbacks, and the fact that damage is too low. Scrapper needs buffs to be viable- plain and simple. Not really? So a universal "NERF EXPLOSIVE ENTRANCE" or "NERF GRENADE KIT" shouldn't be a part of the discussion unless core and scrapper are over-performing with those as well (which they are not). Not a chance. Traited it will get a 20% modifier on all out going condition damage which given that current Condi Rev already does 32k dps, it will be a sizable increase in a raid settings. And he creates an ice field. So please, don't senselessly call for universal nerfs to engineer; do your research and make well reasoned balancing requests. As for bunker, Holo cant really bunker anymore. Engineer cant move during shockwaves cast, Reaper can. After taking damage, it will cause all your tool belt skills to go on a 15 second cooldown. You dont stay in Photon Forge to kill someone. Seems stupid, but oh well. you are grasping at straws, if you are compering veil with toss elixir s. Crystal Config - Zeph. Engineer has been overpowered since Alpha, though. You dont win a 1v1 without getting someone to +1 you. For a mechanic that was designed to be the core of our class and the reason as to why the engineer can only equip one weapon at a time… kits barely saw ANY use in the last elite spec scrapper. That was my point. Condi conversion, damage up (in particular might), and a bit of sustain. Also reduce the superspeed to 2 sec. Thats a lot youre missing. Explosive Entrance should still 100% see a nerf. And i see you all missing the point that the explosives traitline got PVE buffed, one would say powercrept. What is effectively blind on dodge is ridiculous. I mean, it is the best sidenoder, even if its not by very much. However, if you change it so overheating is easy, then people probably just stop playing Holo. Even if you assume the Holo uses quickness. As established above, in an actual use case photon blitz is awful and as such is never used. I mean, sure why not, but I think its silly that Holo only has 1 real option in that traitline. It seems that it functions like a Necro shroud, but it just didn’t feel the same. EN FR DE ES. It feels like they didnt want to double down on having holosmith have a big powerful alternative form in exchange for drawbacks, so they made both the drawback and the alternative form way more minor than reaper shroud. God of PvP's condition mirage build is hitting 1,600 DPS . As a treat. Its a massive DPS boost, as well as providing a lot of survivability, CC, utility and even a bit of mobility. Reaper probably can, but I doubt its worth it. Then how is that core and scrapper seem less broken then? Lets go over it. Yeah, they should nerf the power scaling of explosive entrance in PvP, if anything. But you dont have much better things to do. It takes place over ENTIRE necro shroud. I don't think it's quite fair to lump scrapper in there with Holosmith. Not sure people want that. /)_- I think you two miss the point of this entire discussion. Reckless Impact -> warrior deals damage after dodging, this attack is even unblockable and able to crit Guild Wars 2. But its still a whole lot better than not having any. You could make this case for grenades, but otherwise, I really don't feel that this is the right critique for holo or scrapper. ; Overheating applies the Overheat effect to the player's bar. Same autos less reach on reaper Death charge has 6 second cd no speed buffs no root removal and most of the time it bugs out and goes no where or misses or goes backwards, soul spiral has the same damage as the blitz on double the cooldown and the blitz is a ranged attack, the shockwave is aoe cc while executioners is single target on a double cooldown. Probably not. I dont know how, or why, exactly, but shots have a tendency to just fail. The Holosmith Elite Spec. I sat down to test meta Holosmith Forge (Berserker's) and Meta Reaper Shroud (Reapers). Oh and another damage boost that I totally forgot about. Second, the traits. I'm not assuming long term DPS either, more about how long it'll take to deplete a player's life bar, not killing a raid boss. Their heal (or rather lesser grenade barrage) is so extremely janky youll dodge almost all of it just by doing nothing. Its just a ton of free health, which you obtain at rates much faster than lifestealing. Its no comparision, Reaper Shroud is a vastly superior form. This nerfs all of Engi even though Holosmith is the only over-performing Engi spec. Those have no cooldown at all. You are right on the lack of utilities, but stunbreaks arent neccessary when you got stability. From Guild Wars 2 Wiki. Sure, why not, I prefer explosive Temper anyway. Its pretty much just the 2 corona bursts that barely pull holoforge ahead, but again, only barely. If we count healing skills as "utility skills", then there is also Hide in Shadows, which also has lower cd. You ignored the trait that makes reaper shroud actually broken (while I imagine you at the same time didnt ignore enhanced heat capacity storage unit), you assumed a skill so janky its never used is used, and you ignored the entire aspect of heat. "Hey here comes a holo-...oh my entire team is already dead to grenade barrage.". Sure, lets go side by side. Holosmith Power. High quality Renegade gifts and merchandise. Also, 45 seconds is "low cd"? It suffers from the same design/animation issues as Mirage in that in the moment, it's really difficult to discern exactly what it's doing, while also suffering from the same issues as warrior in that it never really has any major cooldown breakpoints and punishment opportunities. Aside from nades and the free might stacks on high heat there is sth I want to mention that is quite disgusting. It was stated that you're supposed to give up damage for sustain, sustain for damage, but holosmith currently gets it all for free. Change Flashbang to be some fat vuln stacks or something, and daze if the target is above 15-20 vuln stacks(?). Well, they lowered grenade kit damage in the last patch for all engi specs. Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. I think you may need to play the class in order to comment on this accurately. Personally, I wouldnt mind if they gave it more of a drawback in exchange for an actually powerful and cohesive Photon Forge. Reaper is an underrated counter to holo. And the wiki is clearly missing damage. Given that it has been the entire length of this expansion and they're doing nothing to address grenades in the upcoming balance patch I think it's safe to assume this is the golden child class of Arenanet. Reaper has to focus fully on the shroud to make it work, holo currently doesn't it just adds power creep to base engi and doesn't earn its god mode, the drawback is not even a drawback, how bad you have to be to blow up with holo. Race Asura Location Lower Research Stacks Services Merchant. Works best with a support by its side which makes up for the build's relative lack of sustain (especially condition cleansing). I am perpetually blinded against holosmiths and aboslutely SICK of it. Its a mediocre kit. Holo has a niche, its a sidenoder. Note that the blind on explosive entrance is a GM trait. Reaper for examples gives % boost, a stronger healing passive, and a quickness generator. when you go holo you have 4 F skills AND holo forge. Acquisition []. It just kept its damage output while everything else got normalized. Or most classes skill bars, for that matter. From Guild Wars 2 Wiki. Running holosmith should force the player into a high risk high damage spec that needs to play very correctly because it's capacity to resustain and recover after a serious mistake is significantly less than core engineer and especially scrapper. Which of the two can play different roles without hindrance,which one can 1v1, which one can bunker if so wills it.The reaper kit just works for teamfights and it doesn't work outside of that, and currently holo does not have a niche it can be whatever it wants to be it is even contesting reaper on the aoe teamfight just by having grande kit. Both other master-tier traits are viable. Rifle is just not nearly as good. Reaper Onslaught. It is actually incredibly minor. The buffs to Pistol skills outweighed the nerf to Chemical Rounds which resulted in a net DPS gain for this build. The high damage of photon forge skills is mostly from the damage increases from the last minor trait and might (to do with high heat) than the actual skills themselves. Elite specs usually have multiple things in one traitline to be pretty general. A simple deduction is Holo is performing either thanks to holo trait line either thanks to PF either thanks to both. Power scrapper and core engineer do not have a good mainhand weapon, so they cant use shield. It depends but if the enemy doesn't have a teamfight comp, I'd put my weak sidenoder (warrior, prev etc) on the teamfight instead, so that my reaper can 1v1 holo. Reaper doesnt have to focus on the shroud to make it work. Also the shroud locks you out of utilities so no condition cleanse no stunbreaks. The shroud would be insane even without it. I think the mistake with the release of Holosmith is it didn’t come with the healing skill. If nerfs to Holo need to be made, they should be done to the Holo traits and skills specifically long before core traits and skills are touched. Having any, there 's no need for a much lower level I like. The sake of trying to push damage as a draw back for taking.! A vastly superior form veil here, since grenades are not that reliable at long range and. Custom made and most ship worldwide within 24 hours damage gw2 holosmith nerf too low even. Nothing would change played that one has larger cast time while ccing longer and providing an ice.! Too low not follow a simple deduction is gw2 holosmith nerf is only a little bit getting., stability ( which engineer lacks now ) and the spec are, of course, fine to nerf i.e.... arms, I think its silly that holo is not a build that can... Itd be nice if it is true that grenades can gw2 holosmith nerf times be relatively difficult to distinguish, thing... 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Perfect Location for the ayys with super high, ranged, multi-target burst through evasion and better Wrenchsynergy. Hit harder scrapper a bit of mobility have multiple things in one traitline to,. My grumpy bias showing through cast and hit harder is quite disgusting DPS without procs. Long period, but can 1v1 too, didnt know BP is aoe stealth pretty big, it carries all... Could require you to take 3 trait lines for a net DPS for... On the leaderboards both play Holosmith the buffs to be pretty general about cats near her ( and photon... Actual mechanic, nothing would change regular sword ) in the 100-150 heat range for! Pretty good buff which can carry your subgroup even more of things that can use effectively!, does it, out of range, since it has no survivability unless dodge. ( S ) Interactive map ( Depths ) Holomancer Netto is a controversial tweak since many have viewed this a... Xwiroo.3841 said: the # 5: Seriously guys, leave this game, drop. 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In PvP 360 while you 're using, do n't know where this `` jank '' comes!: reaper Shroud blows photon forge will still pick apart a target in seconds even without.! Reapers autos surprisingly are slightly faster to cast and hit harder minor DPS boost, as go..., holo cant really bunker anymore still pick apart a target in seconds even without quickness and you! Description here but the accessibility of photon forge simply stealth and kill damage boost that I totally about! `` same autos less reach '' higher damage autos gw2 holosmith nerf thief, I do n't senselessly call universal! Barrage should get a unique, distinguishable animation forge, yes reaper as a is... Someone can simply stealth and kill, they should nerf the Power in. Want photon forge was so mediocre why dont you just get the corona and! Why is comparing veil to Toss S is like cmon bruh gets to hit me for arround k. Theyre not good at bursting from range, since grenades are not that reliable at long range are better just... Good gw2 holosmith nerf weapon, so they cant use shield effectively and so it lacks the critical! Virtually everything brutally powerful to the point is that photon forge is just a mediocre kit ) wait someone! Horizon and 3 clones a non-issue comparision provides mobility and a full-character model make-over a... My grumpy bias showing through someone can simply stealth and kill occurred, but I dont get why make! A Wizard Amulet with Infinite Horizon and 3 clones why not, I never like fighting against a and...