- Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Serana no longer sneezes when she's a vampire. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). This should add more padding and depth to what already was a pretty natural and organic romance. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Ah, e pu anche (udite, udite!) - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Banter toggle with custom-voiced followers. - Fixed dialogue conditions for some radiant greets. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. You do not need to romance Serana for this. Fixed some redundant code. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. I'm sure some of you have noticed the updated SDA file available on bethnet. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. Serana's Epic Dungeon Dive! - Disabled old recap dialogue to help reduce VA overlap. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - A new "Trust" conversation, which aims to solve a DG plothole. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Alduin bug was fixed previously but delayed. That new bug has now hopefully been fixed. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. This has now been fixed. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - 10 brand-new custom conversations, tied to specific character names! The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Serana Dialogue Add-On 3.0 Release! - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - A new romance mini-quest for players who have chosen to elope with Serana. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Fixed xEdit script property Warning Message (was previously harmless though). - Final Serana Romance quest to end Serana's Romance questline. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Fully voiced from parts of her existing dialogue. - Patch functionality was fixed- it should now do its thing properly. - Implementation of Serana commentary recap framework. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. Big Update! - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Fixed an incorrect master header for the patch. - The Markarth and Morthal conversations were mixed up. Copyright 2023 Robin Scott. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Created an optional patch for the Lustmord Armor mod. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. Dark Brotherhood faction awareness and quest commentary. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's 1.) If Serana isn't close to you yet, you won't hear any MQ commentary at all. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. This should help with the VA disparity and greatly improve overall user experience. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Implementation of optional Amorous Adventures patch. Therefore, Auri Banter is still in the game, but disabled by default. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Cure Dialogue Rewrite + Expansion. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Fixed custom greet loop with the "Arthon" name. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. This change was done to make sure everything was better paced. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). Serana in the vanilla game notes that it felt so good to breathe again after being woken up. One of the largest content updates thus far! She is the Serana in Laura Bailey's absence. 3. I mean, why wouldn't Serana, a mage, have more to say about this place? - (SSE Only) Repackaged BSA. - College of Winterhold general location awareness and commentary. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - New romance content towards the earlier parts of Serana's romance plotline. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. This has since been fixed. - Reworked Serana's map marker feature. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" Too much was cut that some parts of the conversation didn't make any sense. The friendship requirement stays the same. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Disabled another bloodcursed arrows topic that should have been disabled. You have been warned. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Added a follow-up line to College of Winterhold commentary. Aligned and fuz'ed the proper voice files for each. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. Volkihar side coming later. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. In later conversations, romance can still be opted out of, as usual.