Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Clear editor. The returns are diminishing so eventually you will hit a ceiling. It only takes a minute to sign up. Learn more about Stack Overflow the company, and our products. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. Or is it the same for all celestial bodies? Another problem is jet engines stealing fuel from the rockets' tanks - you may want to pump the fuel manually (requires an R&D centre upgrade) or add some pipes between them. To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. Something that I think has become less clear since someone updated the wiki. It was meant for low altitude flight. Note: Your post will require moderator approval before it will be visible. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Very cool. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. How to tell which packages are held back due to phased updates. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. This causes the body of your plane to generate additional drag. With only panthers unlocked I might add. Control Sensativty for Planes - KSP2 Suggestions and Development Maneuver node plans don't take drag into account, so you'll have to overshoot quite a bit to compensate. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). Isn't that backwards snark? Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Plane - Kerbal Space Program Wiki Can't remember where I saw/read about it - Scott Manley maybe? Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! Why that? The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. Personally, I don't enjoy survey contracts on Kerbin. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. (Disclaimer: I've never used FAR myself; all of the above is based on my experience with stock aerodynamics. Jets drop thrust at higher altitude and speed, but also drop . Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram Don't be too surprised if KSP's aero model breaks down in edge cases. Pasted as rich text. Powered by Invision Community. That's because wings need to have some AoA to the airstream in order to generate much lift. Reddit and its partners use cookies and similar technologies to provide you with a better experience. edited 6 yr. ago. lost birth certificate near berlin; ksp high altitude plane. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. Don't rely on the efficiency indicator! its rather flat but its a solid surface. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Press J to jump to the feed. Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. As has been said, ISP is nothing to worry about. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. http://kerbalspaceprogram.com, Press J to jump to the feed. Planes and Altitude differences. :: Kerbal Space Program General I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager Sub-orbital spaceflight - Wikipedia The idea is to slow the plane to a stall above your landing spot the pop the parachute. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. KSP Career: Episode 13 - High Altitude Surveys - YouTube And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). That's all true, but just read the OP: hypersonic appears to be completely out of the question. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ First off as of .15.1 intakes don't do anything. Do plugins for Kerbal Space Program work on unix? Display as a link instead, The benefits should be obvious. I wasn't expecting so many excellent answers! What are the altitudes for the various altitude record contracts? You cannot paste images directly. Any advices for building a vehicle for this task? Ep. 4. Planes in Space - The Kerbal Player's Guide [Book] If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. Upload or insert images from URL. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. What determines the maximum altitude a plane can reach? That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. TLDR: You need parts you don't have to make a plane that flies that high. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange Kerbal Space Program - Wikipedia 20 votes, 21 comments. Aircraft can be very temperamental to fly, especially on the keyboard. The high performance engine for me performs pretty good till about 15000 meter. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. Your previous content has been restored. Clear editor. I've added more engines, more intakes to no avail. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. These designs are great for getting around Kerbin quickly, but without going orbital. In this chapter, you ll learn about the Space Plane Hangar, a building that forms part of the Kerbal . (the engines will use very little at high altitude anyway). Display as a link instead, 3x06: I design a new, high altitude, jet to collect high atmospheric science. Content titles and body; Content titles only This is particularly useful for pairs of engines, since this makes it possible to keep the thrust equal when activating the afterburners. Is it possible to get to an altitude of 16-20km with normal plane engines? That's just a guess, though-- perhaps someone more familiar with FAR could weigh in.). at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. I don't have the numbers handy, but you can expect something like 400m/s at 15km. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Originally posted by lord bird: yep thats right jool has a surface. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). Build a plane or rocket for Kerbal high altitudes - Arqade 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. You cannot paste images directly. For all your gaming related, space exploration needs. Fighting oscillations. Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. KSP - High Altitude Aircraft - YouTube Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. Air Flow + max. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button What plane in existence can fly at the highest altitude, and - Quora Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s.
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